![]() ![]() summoning Solaire against the Bell Gargoyles. Also, the game doesn't really tell you what humanity does (.metaphor?) but that's a problem, because reversing your hollowing will then allow you to summon, which makes some boss fights easier i.e. It's stuff like that which you just might not figure out on your own. I know some people will consider that a bit spoiler-y but I do firmly believe that Dark Souls doesn't necessarily do a great job of explaining/ making the player aware of all of it's systems.įun fact: for ages I didn't even know you could JUMP, because you have to do this weird double tap on the A button while sprinting. I think the thing that helped was watching some videos online of people playing the game. I was having trouble with it, and I think it was about my 3rd or 4th run that it finally 'clicked'. I beat Dark Souls Remastered for the 1st time a month or so ago. Dark Souls has so many systems and mechanics, and if you know how to cheese them/ break the system, the game actually isn't that hard. but I want to! I'll try again!" and it can take a long time but the reward is always worth it. You get into the rhythm of "Okay this is too difficult, maybe I can't beat it. The reason you end up getting hooked on Souls is because you give it the time and return to it after a series of breaks. I think the diss about Dark Souls being too hard stems from a mentality that some have who are used to beating the games they buy in a day or two, you know, bingers who can plow through a 30 hour game in two days. There's a lot of sources to be "bad" at Dark Souls and almost all of us go through them and have a part where we can't really seem to improve, but then, by trying again and again you get better pretty naturally. Maybe you haven't learned to dodge yet, or maybe you never pull up the shield, or maybe you keep exhausting your stamina spamming the attacks? Git Gud = Try again, or backtrack and get in the groove of fighting, maybe level up over time, and get a feel for how the mechanics work. And if you are anxious about losing souls then wait until you've spent all your souls on a stat point or equipment upgrades or whatever so you can try things without feeling like you are risking a lot of souls on build you are not sure of yet. ![]() ![]() The moral of all this I guess is experiment, you can ask other people, look online for advice and get told a bunch of different things, but ultimately you've just got to give it a go and see how you feel actually playing with a particular build. But when I actually used it in combat it felt fine, it didn't feel like I was too slow to actually use when fighting. I'd try rolling at different weights but only outside of combat and by direct comparison without proper context the medium roll had felt too slow. After feeling the positive change from changing my weapon I thought I'll try some heavier armour and see if maybe I'm okay with that. And then I got a different weapon drop, tried that out and found I liked it even more.Īs for armour I was focusing on keeping myself light, below 25% equip weight. So I tried it out and just felt much better about it straight away. Eventually I thought to hell with it and just googled 'best dex weapons' and a suggestion that came up a lot was the Balder Side Sword, which I had picked up but not even given a second look to. But this was my weapon, I was invested in it, I had spec my character around it. For the weapon, I was using a Halberd because it had served me well in the earlier parts of the game but as I got further in I was feeling it less and less. So what changed for me? I'd been stuck on using a particular weapon and armour setup. I've actually been playing DSr recently as well (well not today because I had a hellish week and just needed to decompress) and after dropping the game on PS3, and putting the PS4 version aside for a bit I got past the part that had previously stumped me and am progressing into new areas and just generally feeling better about it than I've ever felt before. ![]()
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